Pages

Thursday, February 20, 2020

YOU DON’T START AT ZERO

Script readers go through stacks of scripts and they’re expecting your script to be terrible.  You don’t start at zero.  You start with a -10 on the Script-O-Meter.  You have to prove quickly that you can write.  You have to work your way off the -10 start to a zero.  “Pretty good but… meh.”   Then make your way to the' consider' and finally 'recommend' heights.   That’s 1-2% of scripts that are executed at that level.

How long before a reader decides if they’ve got a good script?  Does that take ten pages?   Sadly, no.  Some readers say they know a page or two in if the script is pro level.  Beyond basic script format, newer writers struggle to handle exposition.  Establishing who the characters are quickly is difficult.   William Goldman suggests putting the characters in conflict and used the exposition as ammunition.  Instead of reciting facts the characters already know about each other the information is relayed as the characters argue.   

When are you starting your story?   I’ve seen major feature films that begin with backstory.  Backstory is what happens before the actual story starts.  Some warning flags are scripts that have large time jumps in the first ten to twenty pages.   

Why are we starting the story on this day?   Why this day?  “Well, we needed to know that about her childhood because…”. Work it into the story at the moment we need to see it.  For example, look at the flashback to Paris in Casablanca.  The film doesn’t open with it.  Rather, it’s used at that time in the story where the audience’s curiosity is at its peak and is needed to advance the narrative.

An overused method to hook readers/viewers early is the major action event followed by “48 hours earlier” chyron and then the story starts.   This was used by J.J. Abrams often in his projects and even the great series Breaking Bad opened with the device.  Unfortunately, it’s been overused to the point of cliché’.  It’s also a likely sign that rather having a clearly compelling opening, the writer has to create a hook from another point of the script.  Because of overuse, I’d avoid it but ... your script and your call.

Avoiding “sit and talk” scenes can also be challenging.   Our minds process visual information quickly and two characters sitting and talking is dull to see.  Aaron Sorkin uses “walk and talk” scenes, used extensively in The West Wing.  Characters are moving, interacting with others, and it gives scenes a sense of momentum.   Game of Thrones employed “sexposition” where characters relay important story information during and after sex scenes.   Story momentum maintained.  

Look through the first ten pages of your script.  It’s difficult asking anyone to take the time to read anything.   People just don’t have the time or attention span.  Ask people to read only your first ten.  This is easier for them to do and if they aren’t prompted to read more go back and rewrite.  Were they hooked to continue reading or not?   If not, chances are the production company reader will have tuned out as well.

Robert McKee says that a writer is at top form perhaps ten percent of the time.  More to the point, Ernest Hemingway said, “The first draft of anything is shit.”  Hemingway wrote forty- seven endings to A Farewell to Arms.  Writing is rewriting.  It may take ten, twenty, or thirty drafts to get your script in shape.  Pros go the distance.   Keep at it!









Monday, November 18, 2019

MARY TYLER MOORE SHOW Original Series Network Promo

https://www.youtube.com/watch?v=ApwbT7Ggztg

MTMS was one of the rare TV series that improved as the seasons rolled along.   The last several seasons, focused mainly on the office 'family,' are some of the best sitcom episodes ever produced and hold up to this day.

An interesting artifact from the comedy vaults.   A promo sent out by CBS for THE MARY TYLER MOORE SHOW.   Along with alternate lyrics and arrangements for the theme, it features the classic "you've got spunk" Mary job interview with Lou Grant.

However, this execution is off.   Lou is a bit overly hostile and there's no hint of the playfulness he infuses the character as the series develops.   Mary's hitting the lines as the true pro she was, but they feel out of sych.   Finally, the scene is poorly shot and edited, especially for the 'spunk' big laugh line.

Notice the great improvements in the version that aired:

https://www.youtube.com/watch?v=zj286uBKCu0


Wednesday, December 5, 2018

TINKER' Available! DVD and PPV

TINKER' (indie film I co-wrote) is available on DVD (Amazon) and PayPerView today!

Monday, June 18, 2018

First Drafts: Dos and Don'ts

DO... write it very fast. I start with an outline. Others start with just an idea. Write out a "vomit draft" (you vomit when you go back and read it later) to just get something down on paper.

DO... keep moving forward.

DO... set page goals. Five to ten pages a day is a nice pace, but do what you can.

DO... finish it. Mentally, it will help clear your mind for new ideas to arrive. Emotionally, you'll be happy you completed a script. Most people never accomplish even that. A finished first draft is what you need to start reworking it into something good.

DON'T... try to edit in the middle of doing that first draft. If you go backward, you won't finish. You'll keep finding flaws and will lose your passion for the project.

DON'T... get feedback. You've got nothing to show anyone until you are a couple drafts in and if you show it too early and the readers bash it, you will lose your passion for the project. Seeing a pattern?

If you are asked to give feedback on a first draft of someone's script, tread carefully. Stay positive. Highlight the opportunities and what's working. Don't bash it or kill it. You can't expect it to meet professional standards out of the gate. Discuss the rewrite process with the writer and encourage them.

Good luck and go get that FIRST DRAFT done. Because that's the fun part. After that, the work begins!